1 자습서 마야Maya 강좌 Box, Camera를 설치 Thu May 05, 2011 9:25 am
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1. [You must be registered and logged in to see this image.] Box, Camera를
설치
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2. [You must be registered and logged in to see this image.] Sphere, Torus를 생성.
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3. [You must be registered and logged in to see this image.] 2번보다 작은 Object를 생성 & 배치.
4. [You must be registered and logged in to see this image.] 바닥 면의 해당되는 Box의 재질을
준다.
5. [You must be registered and logged in to see this image.]벽면의 해당되는 Box를 선택하고 재질을 준다. /
Diffuse Color를 주고 Bump Map을 적용.
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6. [You must be registered and logged in to see this image.] Torus의 재질을 준다. /
반사 재질을 준다.
7. [You must be registered and logged in to see this image.] Sphere의 재질을 준다.
8. [You must be registered and logged in to see this image.]Omni Light를 Sphere 중심 부분의 생성
& 위치 조정.
9. [You must be registered and logged in to see this image.]Omni Light를 조정.
[You must be registered and logged in to see this image.]
10. [You must be registered and logged in to see this image.] Omni Light를 Copy하여 다른 Sphere의
중심으로 이동.
[You must be registered and logged in to see this image.]
11. [You must be registered and logged in to see this image.] 9번과 같이 Omni Light를
조정.
[You must be registered and logged in to see this image.]
12. [You must be registered and logged in to see this image.]Sphere를 모두 선택한 후 오른쪽 마우스를 누른 후
Properties.... 선택. / G-Buffer에서 Object Channel : 1 지정.
13.[You must be registered and logged in to see this image.]
Rendering> Effects 선택. / Add를 눌른 후 Lens Effects를
적용.
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14. [You must be registered and logged in to see this image.]Lens Effects Parameters에서 Glow를
적용
- [You must be registered and logged in to see this image.]12번에서 정한 Object Channel : 1을 적용하기
위해
Glow Element> Options에서 Image Source에서 Object ID
: 1로 한다.
15.[You must be registered and logged in to see this image.] 현재 상태를 랜더링을 하면 Glow 효과가 너무 크게
나온다.
16. [You must be registered and logged in to see this image.] Glow Element> Parameters에서
Size를 조정.]
설치
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2. [You must be registered and logged in to see this image.] Sphere, Torus를 생성.
[You must be registered and logged in to see this image.]
3. [You must be registered and logged in to see this image.] 2번보다 작은 Object를 생성 & 배치.
4. [You must be registered and logged in to see this image.] 바닥 면의 해당되는 Box의 재질을
준다.
5. [You must be registered and logged in to see this image.]벽면의 해당되는 Box를 선택하고 재질을 준다. /
Diffuse Color를 주고 Bump Map을 적용.
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
6. [You must be registered and logged in to see this image.] Torus의 재질을 준다. /
반사 재질을 준다.
7. [You must be registered and logged in to see this image.] Sphere의 재질을 준다.
8. [You must be registered and logged in to see this image.]Omni Light를 Sphere 중심 부분의 생성
& 위치 조정.
9. [You must be registered and logged in to see this image.]Omni Light를 조정.
[You must be registered and logged in to see this image.]
10. [You must be registered and logged in to see this image.] Omni Light를 Copy하여 다른 Sphere의
중심으로 이동.
[You must be registered and logged in to see this image.]
11. [You must be registered and logged in to see this image.] 9번과 같이 Omni Light를
조정.
[You must be registered and logged in to see this image.]
12. [You must be registered and logged in to see this image.]Sphere를 모두 선택한 후 오른쪽 마우스를 누른 후
Properties.... 선택. / G-Buffer에서 Object Channel : 1 지정.
13.[You must be registered and logged in to see this image.]
Rendering> Effects 선택. / Add를 눌른 후 Lens Effects를
적용.
[You must be registered and logged in to see this image.]
14. [You must be registered and logged in to see this image.]Lens Effects Parameters에서 Glow를
적용
- [You must be registered and logged in to see this image.]12번에서 정한 Object Channel : 1을 적용하기
위해
Glow Element> Options에서 Image Source에서 Object ID
: 1로 한다.
15.[You must be registered and logged in to see this image.] 현재 상태를 랜더링을 하면 Glow 효과가 너무 크게
나온다.
16. [You must be registered and logged in to see this image.] Glow Element> Parameters에서
Size를 조정.]