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(산업 및 기본 과학자)에 오신 것을 환영합니다 여기에 산업 시대는 원시 생물 정신 과학자와이 네트워크 공간을 통해 당신과 내가 둘 다 미친 실험실에 온, 투지로 가득하다. 홈 INBforum.com, 영구 이름 :twtmo.forums2u.com
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(산업 및 기본 과학자)에 오신 것을 환영합니다 여기에 산업 시대는 원시 생물 정신 과학자와이 네트워크 공간을 통해 당신과 내가 둘 다 미친 실험실에 온, 투지로 가득하다. 홈 INBforum.com, 영구 이름 :twtmo.forums2u.com
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(산업 및 기본 과학자)에 오신 것을 환영합니다 여기에 산업 시대는 원시 생물 정신 과학자와이 네트워크 공간을 통해 당신과 내가 둘 다 미친 실험실에 온, 투지로 가득하다. 홈 INBforum.com, 영구 이름 :twtmo.forums2u.com


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1자습서 ZBrush 강좌   Human Hunter Empty 자습서 ZBrush 강좌 Human Hunter Sun Jun 05, 2011 1:19 am

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Low-Poly Character
This character was heavily inspired by Gears of War and the works of
Vitaly Bulgarov. I created most of the base mesh pieces in Maya and
some were created using Zspheres. Everything was brought to Maya for
Uvs, before being shipped off to Zbrush for detailing. Here are a few
shots of the final work.
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The rig I created facilitated proper motion of the tubes that are
attached to portions of his armor. It’s a little confusing to look at,
so I included a few shots to help make things more obvious.
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Here is the weapon I made, again inspired by Gears of War.
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Here is the Zbrush Hi-Poly model that the Normal, AO, and Cavity maps were generated from.
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Here is a shot of the Anatomy I created, before I was certain what the armor would look like.
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