1 자습서 ZBrush 강좌 The General Sun Jun 05, 2011 1:18 am
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A Low-Poly Character.
This is The General, a low-poly character design based on the feel
of Old-World British Navel military. I created The General using Maya,
Zbrush and Photoshop. I gathered reference materials from the internet
and compiled a comprehensive library of media that I could draw from at
any time.
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
I began making the base meshes in Maya that I could export to Zbrush
for detailing later. Here are a few screen shots showing the Facial
Blend Shapes, the Rig I created and the Bind Pose (same as the Base
Mesh).
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
This was the final Zbrush, Hi-Poly model that the Normal, Ambient
and Cavity maps were generated from. I think it stands at about
51milllion Polys… which is about all my Macbook Pro can handle before
it wants to roll over and die.
[You must be registered and logged in to see this image.]
These are some closer shots of the Hi-Poly, Zbrush models of The
General’s weapons. I researched the style of weapon used during this
time period by the British Navy and came up with these designs. These
are slightly more elaborate than the samples I found in my reference,
but it was an artistic decision to do so.
[You must be registered and logged in to see this image.]]
This is The General, a low-poly character design based on the feel
of Old-World British Navel military. I created The General using Maya,
Zbrush and Photoshop. I gathered reference materials from the internet
and compiled a comprehensive library of media that I could draw from at
any time.
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
I began making the base meshes in Maya that I could export to Zbrush
for detailing later. Here are a few screen shots showing the Facial
Blend Shapes, the Rig I created and the Bind Pose (same as the Base
Mesh).
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
This was the final Zbrush, Hi-Poly model that the Normal, Ambient
and Cavity maps were generated from. I think it stands at about
51milllion Polys… which is about all my Macbook Pro can handle before
it wants to roll over and die.
[You must be registered and logged in to see this image.]
These are some closer shots of the Hi-Poly, Zbrush models of The
General’s weapons. I researched the style of weapon used during this
time period by the British Navy and came up with these designs. These
are slightly more elaborate than the samples I found in my reference,
but it was an artistic decision to do so.
[You must be registered and logged in to see this image.]]