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1 튜토리얼 Rhino 코뿔소 강좌 스플라인 자동차 모델링 on Thu May 19, 2011 9:00 am

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코뿔소 헤드 튜토리얼 확인하시기 바랍니다 그 시작하기 전에 맥스와 선박! 그것은 코뿔소의 머리를 (F1을 이하) 만들기에 대한, 그리고 Rhino3D의 머리에 대한 튜터 리얼이 아니라 튜토리얼입니다! Smile
아니면이 튜토리얼은 너무 빨리 흘러 갈 것입니다.

Then check these links:

http://www.comet-cartoons.com/3ddocs/facialmodeling/modeling.html


http://www.cyberkreations.com/kreationsedge/tut/splines/cage.htm


Then you can proceed with this tutorial Smile









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First take the blueprints, crop them in Photoshop and place them on
planes (for a tutorial see: here)









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Now
start drawing splines along the edges of the car in the front view (or
side, just the view where you see the side of the car). I assume you
know how to draw splines and how use the sub-object qua vertices
(bezier, bezier corner, smooth and corner). If not then look in the
Help file that ships with Max. Make sure that you
always form triangles or preferably squares, never make a 'face' with
five vertices, because it will not work then (the surface modifier that
is).









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Next is placing all the vertices of your spline at the right place in the last
and third dimension. Do that by using the top view: align all the vertices at the right spot. From here on it is pretty
straight forward: do this for all the different parts (front / rear bumper, roof, hood etc.) Make use of the great tool
called snap (see Help file for more info). When you did that, add a surface modifier to your spline(s) and you have a
perfect mesh, try to play around with the segments number and see what happens.
An extra meshsmooth always helps too for a final touch.









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The rest of the images is the progress of the scene I used (my favorite car: The Lancia Delta Integrale Evoluzione).









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And here the final result:









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